![]() ![]() Gunk and money can be combined to improve the player's maximum health. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. If you find any bugs, balance issues, or have any criticism, please let me know. It is now finished and you can play it at the link above If you are interested, the code is on GitHub. The Factory This is where money and gunk production can be automated. Space Lich Omega 2 - Incremental RPG now released Space Lich Omega 2 Hey everyone, I mentioned a few months ago I was working on Space Lich Omega 2. Items can be dropped during these levels, but loot is mainly restricted to money. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Space Lich Omega 2 Space Lich Omega Goomy Clicker Pac Man 3D Find The Polygon Goomy Clicker 2 Tiny Wars Javascript Hero Javascript Tiny Platformer. Combat is automated, but allows the player to use potions or spells to affect the field of play. The player is represented by a "Y", while enemies take a number of different appearances. Watch out for the cost of health potions too, they also incrementally go up. ![]() Combat Combat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. For those of you fretting about the increasing rest cost, it changes back later after an event. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways. Space Lich Omega is an incremental RPG using ASCII art. If you received an error message when you tried to use our secure server, sign in using our standard server. ![]()
0 Comments
Leave a Reply. |